Galad Seras

Description:
Galad Seras
Level 1 Deva Shaman
+0
10
Strength
+3
16
Constitution
+2
14
Dexterity
+3
17
Intelligence
+3
16
Wisdom
+1
13
Charisma
HIT POINTS
Total
28
Bloodied
14
Surges
10
Value
7
SAVE MODIFIERS
none
Resistances
Necrotic 5
Radiant 5
SKILLS
+2
Acrobatics
+3
Arcana
+0
Athletics
+1
Bluff
+1
Diplomacy
+3
Dungeomeering
+8
Endurance
+8
Heal
+5
History
+3
Insight
+1
Intimidate
+8
Nature
+8
Perception
+5
Religion
+2
Stealth
+1
Streetwise
+2
Thievery
15
Armor Class
+1 vs bloodied attacker
14
Fortitude
+1 vs bloodied attacker
13
Reflex
+1 vs bloodied attacker
14
Will
+1 vs bloodied attacker
RACE FEATURES
Astral Majesty
+1 bonus to all defences against attacks by bloodied creatures
Astral Resistance
Resist Necrotic and Radiant 5 + 1/2 level
Immortal Origin
Considered immortal for effects relating to creature origin
Memory of a Thousand Lifetimes
You have the Memory of a Thousand Lifetimes encounter power
CLASS FEATURES
Proficiencies
Cloth, Leather, Simple Melee, Longspear
Companion Spirit – Protector Spirit
An animal spirit accompanies and assists you
Spirit Boon
Allies adjacent to your spirit companion gain additional hit points equal to your Constitution modifier when using second wind or when you use a heling power on him or her.
Healing Spirit
You gain the Healing Spirit power
Speak with Spirits
You gain the Speak with Spirits power
FEATS
Shared Healing Spirit
Change the recipient of the additional hit points to an ally within 2 squares of your spirit companion
BACKGROUND
Title
Description
AT-WILL POWERS
Call Spirit Companion
Defending Strike
Protecting Strike
Spirit’s Shield
ENCOUNTER POWERS
Thunder Bear’s Warding
Healing Spirit
Speak With Spirits
DAILY POWERS
Spirit of the Healing Flood
EQUIPMENT
Longspear
Prof +2|Damage 1d10|Range -|Price 10g|Weight 9lb|Group Polearm,Spear|Prop Reach
Leather Armor
AC +2|Check -|Speed -|Price 25g|Weight 15lb
Standard Adventurer’s Kit
Price 15gp|Weight 33lb
.

At Will Powers

Call Spirit Companion
Shaman Feature
Your soul calls out to your spirit friend, which faithfully appears at your side.
At-WillConjuration, Primal
Minor ActionClose Burst 20
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or you dismiss it as a minor action.The spirit occupies one square. Enemies cannot move through its space, but allies can. When you take a move action you can also move the spirit a number of squares equal to your speed.

The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise the spirit is unaffected by the attack.

Spirit’s Shield
Shaman Feature
Your spirit companion bats a foe that drops its gaurd, and a nearby ally draws healing energy from the spirit.
At-WillHealing, Implement, Primal, Spirit
Opportunity ActionMelee spirit 1
Trigger: An enemy leaves a square adjacent to your spirit companion without shifting
Target: The triggering enemy
Attack: Wisdom vs Reflex
Hit: Wisdom modifier damage
Effect: One ally within 5 squares of your spirit companion regains hit points equal to your wisdom modifier
Defending Strike
Shaman Attack 1
Your spirit companion strikes a foe, drawing energy from the enemy and turning that energy into a protective shield.
At-WillImplement, Primal, Spirit
Standard ActionMelee spirit 1
Target: One creature
Attack: Wisdom vs Reflex
Hit: 1d8 + Wisdom modifier damage. Until the end of your next turn, you and your allies gain a +1 power bonus to AC while adjacent to your spirit companion.
Protecting Strike
Shaman Attack 1
Roaring echoes from ancient caves and hllows accompany your spirit companion’s attack, infusing your allies with vitality.
At-WillImplement, Primal, Spirit
Standard ActionMelee spirit 1
Target: One creature
Attack: Wisdom vs Will
Hit: 1d8 + Wisdom modifier damage and each ally adjacent to your spirit companion gains temporary hit points equal to your Constitution modifier.

Encounter Powers

Memory of a Thousand Lifetimes
Deva Racial Power
The dreamlike memories of your previous lives lend insight to aid you.
Encounter
No ActionPersonal
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result
Effect: You add 1d6 to the triggering roll.
Healing Spirit
Shaman Feature
You call to the spirits on behalf of a wounded ally, closing wounds and filling your ally with vigor.
Encounter (Special)Healing, Primal
Minor ActionClose Burst 5
Target: You or one ally in burst
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to you spirit companion, other than the target, regains 1d6 hit points
Special: You can use this power twice per encounter but only once per round.
Speak with Spirits
Shaman Feature
You commune with the spirits, letting them guide your words and actions.
EncounterPrimal
Minor ActionPersonal
Effect: During this turn, you gain a bonus to your next skill check equal to your wisdom modifier.
Thunder Bear’s Warding
Shaman Attack 1
An ancient bear spirit roars with thunder and channels its strength through your spirit companion to bolster your allies.
EncounterPrimal, Thunder
Standard ActionRanged 5
Target: One creature
Attack: Wisdom vs Fortitude
Hit: 1d6 + Wisdom modifier thunder damage. Until the end of your next turn, you and your allies gain resistance to all damage equal to your constitution modifier while adjacent to your spirit companion.
Protector Spirit: You or an ally within 5 squares of you gains temporary hit points equal to your Constitution modifier.

Daily Powers

Spirit of the Healing Flood
Shaman Attack 1
The spirit of the great flood appears, a being of storm-tossed water. Its essence sustains your allies and drowns your foes.
DailyHealing, Implement, Primal
Standard ActionClose Burst 5
Target: Each enemy in burst
Attack: Wisdom vs Fortitude
Hit: 1d8 + Wisdom modifier damage.
Miss: Half Damage
Effect: Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.
Bio:

Galad Seras

Ascension 4e Sag3Error Sag3Error