Lily

Description:
Lily
Level 1 Elf Ranger
+3
17
Strength
+2
14
Constitution
+3
17
Dexterity
+0
11
Intelligence
+3
16
Wisdom
+1
13
Charisma
HIT POINTS
Total
26
Bloodied
13
Surges
8
Value
6
SAVE MODIFIERS
none
Resistances
None
SKILLS
+8
Acrobatics
+0
Arcana
+3
Athletics
+1
Bluff
+1
Diplomacy
+3
Dungeomeering
+7
Endurance
+3
Heal
+0
History
+3
Insight
+1
Intimidate
+10
Nature
+10
Perception
+0
Religion
+8
Stealth
+1
Streetwise
+3
Thievery
15
Armor Class

14
Fortitude

14
Reflex

13
Will

RACE FEATURES
Elven Weapon Proficiencies
longbow, shortbow
Fey Origin
Considered fey for matters relating to origin
Group Awareness
Grant non-elf allies within 5 squares +1 racial bonus on perception checks.
Elven Accuracy
You have the elven accuracy racial power that allows you to reroll an attack roll
Wild Step
Ignore difficult terrain when you shift.
CLASS FEATURES
Proficiencies
Cloth, Leather, Hide; Simple Melee, Military Melee, Simple Ranged, Military Ranged
Hunter’s Quarry
Deal extra damage to your quarry
Beast Mastery
You have a Beast Companion that aids you in battle
FEATS
Elven Beast MAstery
Your beast companion can shift through difficult terrain and use your elven accuracy power.
BACKGROUND
Title
Description
AT-WILL POWERS
Circling Strike
Predator Strike
ENCOUNTER POWERS
Enclose the Prey
Elven Accuracy
DAILY POWERS
Partnered Savaging
EQUIPMENT
Broadsword
Prof +2|Damage 1d10|Range -|Price 20g|Weight 5lb|Group Heavy Blade|Prop Versatile
Longbow
Prof +2|Damage 1d10|Range 20/40|Price 30g|Weight 3lb|Group bow
Leather Armor
AC +2|Check -|Speed -|Price 25g|Weight 15lb
Standard Adventurer’s Kit
Price 15gp|Weight 33lb
Tent
Price 10g|Weight 20lb

Hunter’s Quarry

Once per turn as a minor action, you can designate the nearest enemy to you(or your beast companion) that you can see as your quarry.
Once per round, when you(or your Beast Companion) hit your quarry with an attack, the attack deals extra damage based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all of the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you can’t deal it again until the start of your next turn.
The Hunter’s Quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.
You can designate one enemy as your quarry at a time.
Level Damage
1st-10th +1d6
11th-20th +2d6
21st-30th +3d6

Companion Beast

    • Level 1 Companion Beast
    • Cat
    • Medium natural beast
    • XP 0
    • Initiative
    • Senses Perception +2; low-light vision
    • HP 22; Bloodied 11
    • AC 15; Fortitude 12, Reflex 14, Will 13
    • Speed 7
    • Claw (standard; at-will)
    • +5 vs AC;1d8 + 3 damage
    • Align.
    • Lang.
    • Skills Athletics, Stealth
    • Str 14 (+2)
    • Dex 10 (0)
    • Wis 14 (+2)
    • Con 12 (+1)
    • Int 6 (—2)
    • Cha 6 (—2)
    • Equipment -
    • Created with DungeonMastering.com’s DM Tools

At Will Powers

Circling Strike
Ranger Attack 1
Using the distraction your attack provides, your beast companion finds a better position.
At-WillBeast, Martial, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: Strength vs AC
Hit: 1[W] + Strength modifier damage.
Effect: Before or after the attack, your beast companion can shift one square.
Predator Strike
Ranger Attack 1
Your enemy focuses its attention on you, allowing your beast to attack
At-WillBeast, Martial
Standard ActionMelee beast 1
Target: One creature adjacent to you
Attack: Beast’s attack bonus vs AC
Hit: 1[B] + beast’s Strength modifier + your Wisdom modifier damage.

Encounter Powers

Elven Accuracy
Elf Racial Power
With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
Encounter
Free ActionPersonal
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Enclose the Prey
Ranger Attack 1
Your beast companion circles your quarry, gaining a better position just before you strike.
EncounterBeast, Martial, Weapon
Standard ActionMelee weapon (beast 1)
Target: One creature designated as your quarry
Effect: Before the attack, both you and your beast companion can shift 2 squares.
Attack: Strength vs AC
Hit: 2[W] + Strength modifier damage.
Beast: If your companion is a cat, a spider, or a wolf, the attack deals extra damage equal to your Wisdom modifier.

Daily Powers

Partnered Savaging
Ranger Attack 1
Your beast companion brutalizes the enemy as you slip in for a quick strike.
DailyBeast, Martial
Standard ActionMelee beast 1
Target: One creature
Attack: Beast’s attack bonus vs AC
Hit: 2[B] + beast’s Strength modifier damage.
Miss: Half damage.
Effect: If the target is your quarry, you can shift 3 squares and make a basic attack against it.
Bio:

Lily

Ascension 4e Sag3Error Wookie8301