Not more Goblins!

    • Level 2 Minion
    • Goblin Hacktroop
    • Small natural humanoid
    • XP 31
    • Initiative +2
    • Senses Perception + 1; low-light vision
    • HP 1; a missed attack never damages a minion.
    • AC 16; Fortitude 15, Reflex 14, Will 12
    • Speed 6
    • Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
    • The goblin shifts one square.
    • Handaxe (standard; at-will)  •  Weapon
    • +7 vs. AC; 5 damage
    • Hatchet Toss (standard; at-will)  •  Weapon
    • Requires handaxe; Range 5/10; +7 vs. AC; 5 damage, the goblin hacktroop shifts 1 square before or after the attack and takes a -1 penalty to AC until the end of its next turn.
    • Align. Evil
    • Lang. Common, Goblin
    • Skills Stealth +4, Thievery +4
    • Str 18 (+5)
    • Dex 14 (+3)
    • Wis 12 (+2)
    • Con 13 (+2)
    • Int 8 (0)
    • Cha 8 (0)
    • Equipment chainmail, two handaxes
    • Tactics Goblin hacktroops tend to charge recklessly into battle. They will use hatchet toss to chase down fleeing foes or to retreat when the odds turn against them.
    • Created with DungeonMastering.com’s DM Tools

/Goblin-Hacktroop

http://tools.dungeonmastering.com/monstercards/opcode/2695/Goblin-Blackblade

http://tools.dungeonmastering.com/monstercards/opcode/2699/Goblin-Skullcleaver

http://tools.dungeonmastering.com/monstercards/opcode/2694/Goblin-Warrior

Not more Goblins!

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