Shanjir

Description:
Shanjir
Level 1 Dragonborn Paladin
+4
19
Strength
+2
14
Constitution
+0
11
Dexterity
+0
10
Intelligence
+3
17
Wisdom
+3
16
Charisma
HIT POINTS
Total
29
Bloodied
14
Surges
12
Value
9
SAVE MODIFIERS
none
Resistances
None
SKILLS
-2
Acrobatics
+0
Arcana
+2
Athletics
+3
Bluff
+3
Diplomacy
+3
Dungeomeering
+5
Endurance
+8
Heal
+2
History
+3
Insight
+10
Intimidate
+3
Nature
+3
Perception
+5
Religion
-2
Stealth
+3
Streetwise
-2
Thievery
19
Armor Class

15
Fortitude

13
Reflex

14
Will

RACE FEATURES
Dragon Breath
You have the Dragon Breath encounter power
Draconic Heritage
Add you Constitution modifier to your healing surge value
CLASS FEATURES
Proficiencies
Cloth, Leather, Hide, Chainmail, Scale, Plate; Light Shield, Heavy Shield; Simple Melee, Military Melee, Simple Ranged
Channel Divinity
Invoke the divine power of your deity to use one of a set of encounter powers
Divine Challenge
You gain the Divine Challenge power to mark your foes
Lay on Hands
You gain the Lay on Hands power which uses a Healing Surge to heal the target
FEATS
Adaptable Breath
You can use a second type for your Dragon Breath
BACKGROUND
Title
Description
AT-WILL POWERS
Divine Challenge
Lay on Hands
Holy Strike
Enfeebling Strike
ENCOUNTER POWERS
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Piercing Strike
DAILY POWERS
On Pain of Death
EQUIPMENT
War pick
Prof +2|Damage 1d8|Range -|Price 15g|Weight 6lb|Group Pick|Prop High crit, Versatile
Scale Armor
AC +7|Check -|Speed -1|Price 45g|Weight 45lb
Heavy Shield
AC +2|Check -2|Speed -|Price 10g|Weight 15lb
Standard Adventurer’s Kit
Price 15gp|Weight 33lb
Holy Symbol of Bahamut
|Price 10g|Weight 1lb

At Will Powers

Divine Challenge
Paladin Feature
You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.
At-WillDivine, Radiant
Minor ActionClose Burst 5
Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target(see below). A creature can be subject to only one mark at a time. A new mark supercedes a mark that was already in place.

While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn.

On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.

You can use Divine Challenge once per turn.

Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.
Lay on Hands
Paladin Feature
Your divine touch instantly heals wounds.
At-WillDivine, Healing
Minor ActionMelee touch
Special: You can use this power a number of times per day equal to your Wisdom modifier(minimum 1), but only once per round.
Target: One creature
Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.
Holy Strike
Paladin Attack 1
You strike your enemy with your weapon, which ignites with holy light.
At-WillDivine, Radiant, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: Strength vs AC
Hit: 1[W] + Strength modifier radiant damage. If you marked the target, you gain a bonus to the damage roll equal to your Wisdom modifier.
Enfeebling Strike
Paladin Attack 1
Your brutal weapon attack leaves your foe weakened
At-WillDivine, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: Charisma vs AC
Hit: 1[W] + Charisma modifier damage. If you marked the target, it take a -2 penalty to attack rolls until the end of your next turn.

Encounter Powers

Dragon Breath
Dragonborn Racial Power
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
EncounterFire or Lightning
Minor ActionClose Blast 3
Target: All creatures in area
Attack: Strength + 2 vs Reflex
Hit: 1d6 + Constitution modifier damage.
Channel Divinity: Divine Mettle
Paladin Feature
Your unswerving faith in your deity empowers a nearby creature to resist a debilitating affliction.
EncounterDivine
Minor ActionClose Burst 10
Target: One creature in burst
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier.
Channel Divinity: Divine Strength
Paladin Feature
You petition your deity for divine strength to lay low your enemies.
EncounterDivine
Minor ActionPersonal
Effect: Apply your strength modifier as extra damage on your next attack this turn.
Piercing Smite
Paladin Attack 1
Silvery spikes cover your weapon, punching through your foe’s armor.
EncounterDivine, Weapon
Standard ActionMelee weapon
Attack: Strength vs Reflex
Hit: 2[W] + Strength modifier damage, and the target and a number of enemies adjacent to you equal to your Wisdom modifier are marked until the end of your next turn.

Daily Powers

On Pain of Death
Paladin Attack 1
You invoke a prayer that wracks your foe with terrible pain and causes further pain whenever he makes an attack.
DailyDivine, Implement
Standard ActionRanged 5
Target: One creature
Attack: Charisma vs Will
Hit: 3d8 + Charisma modifier damage. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends).
Miss: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends).
Bio:

Shanjir

Ascension 4e Sag3Error Wookie8301